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[WebGL] data caching not enabled by default
-e: it is supposed to be enabled by default with 2018.2 but it is not yet -repro--create new project--got to WebGL player settings &... Read more
Rigidbody2D can get set to sleep even if it receives Physics changes
Steps to reproduce:1. Download and open the latest attached project2. Enter playmode3. Set Mode 2 to true4. Hold SpaceBar to continu... Read more
Script Updater does not update "renderer" to "GetComponent<Renderer>()"
Steps to reproduce:1. Open either: example project from https://docs.unity3d.com/Manual/SparseTextures.html or QA-supplied project2.... Read more
[HDRP] Materials of active assets turn black on changing the Color spac...
[HDRP] Materials of active assets turn black on changing the Color space from Linear to Gamma. Materials remain black even when Colo... Read more
[Physics] Crash on "_SimulationFilterShader" when the scene is played
Steps to reproduce:1. Open user attached project2. Open scene "1"3. Play the scene- Editor crashes at this point Expected result: ed... Read more
Animation clip missing path property feedback not working with Timeline ...
When previewing a clip with missing properties in an “Animator controller”, the Animation Window gives you feedback of which propert... Read more
[Backport] [Backport] [PackageManager] Editor crashes when canceling pac...
[PackageManager] Editor crashes when canceling package installation Steps to reproduce:1. Create new project2. Open package Manager ... Read more
Cancelling Asset import during a package update/install generates a cras...
As a user, in Package Manager UI: 1. Update or install a package and cancel during import (changed your mind, too long, etc...)2. Us... Read more
Shadergraph Subgraph causes "Not implemented" errors to occur related to...
Reproduction Steps- start new project in 18.2.0b7- update to latest LW RP (1.1.10)- update to latest shader graph (1.1.19)- Assets-&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning