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[ShaderGraph][UniversalRP][XR] PBR and Unlit ShaderGraph materials do no...
Reproduction steps:1. Open "XR_ShaderGraph.zip" project with updated SRP master2. Enter Play mode Expected Result: ShaderGraph Mater... Read more
[Post-Processing][AR][Android] Using Post-Processing inverts Face Points...
Reproduction steps:1. Open "1196111" project2. Build & Run for Android3. Point the phone's camera at a face4. Notice that the fa... Read more
GameObject's outline does not update when the Shader's Vertex value is c...
How to reproduce:1. Open the user-attached project's scene-outline-problem scene2. Select the Sphere GameObject3. Change the Shader'... Read more
[Hub] Hub resets the Environment Variable path
Reproduction steps:1. Open "Environment Variables..." -> "New..."2. Set "Variable name" to "HOME" and "Variable value" a differen... Read more
Unity doesn't recognize some assemblies resulting in missing components
Reproduction steps:1. Open "PackageLoadFailure_2018412.zip" project2. Select "StyleTestPrefab" GameObject3. Notice "StyleSheets" com... Read more
[ProBuilder] Errors logged if Shape Tool is open when entering Play mode
1. Open Shape Tool2. Hit Play Expected: enter Play mode with no errorsResult: enter Play mode, several errors Read more
Editor freeze when opening a Prefab with incorrect references in the Pre...
Steps to reproduce:1. Open QA-supplied project2. Try to open the Prefab in the "Sample Scene" in the Prefab edit mode Expected: no f... Read more
Transform scale shows wrong Y value when importing Hexagon model in the ...
To reproduce:1. Open attached project2. Press in Hierarchy on GridPiece3. In inspector notice that scale Y value is 0.9999983 instea... Read more
[Output] Outputs with non-opaque blend modes converted to lit sphere or ...
Repro steps:1. Create a default new VFX2. Right click and convert its Quad output (by default set to Alpha) to a Lit Sphere output3.... Read more
TextAsset.bytes returns different bytes with different file extensions
Reproduction steps:1. Open project in "TextTest.zip"2. In "TextAssetTest.cs" the test will compare bytes of 2 identical files (text ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets