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Unity Accelerator data becomes corrupt when importing Assets
How to reproduce:1. Install Unity Accelerator2. Install Python 3.9 in "C:\Python39"3. Extract the attached project "ACTest2.zip"4. O... Read more
[XR] [URP] [tvOS] error when accessing UnityEngine.XR is not informative...
Reproduction steps:1. Create a new URP template project2. Create a new script3. In the Start() method enter line "Debug.Log(UnityEng... Read more
[iOS] GetLastRespondedNotification is not null after opening the app fro...
Steps to reproduce:1. Open the attached project ("NotificationAgain.zip")2. Build and launch the project on a simulator3. Put the ap... Read more
Material appearance changes when Shader is using #pragma multi_compile_p...
Reproduction steps:1. Extract and open the attached project (MCPIssue)2. Open scene Scenes/SampleScene3. Observe the two spheres in ... Read more
[HDRP] Iris Texture is applied inside of the Mesh when using Eye shader
How to reproduce:1. Open the attached project's Scene labeled "EyeScene"2. In Scene View, inspect the Sphere GameObject Expected res... Read more
if condition in EditorApplication.playModeStateChanged callback is ignor...
Steps to reproduce:1. Open the attached project ("1348250.zip")2. Open "SampleScene"3. Observe console while entering Play mode Expe... Read more
[HDRP] RTGI denoiser shifts towards green when it's enabled for the firs...
Repro steps :1. Open attached project (search in the case for "Repro project")2. From the Project tab, open Assets/Scenes/SampleScen... Read more
Crash on string:memcpy when component which is inside editor folder is a...
To reproduce: 1. Open attached project.2. Run editor test named: Component_Matrix4x4ValuesChanged_AssetHasChanges Crash! Tested on 2... Read more
Tooltips are not displayed when hovering over labels in the UI Builder w...
How to reproduce:1. Open the attached '1346433.zip' project2. In the Project window double-click on the Test Asset3. In the Hierarch... Read more
Pass.CompileVariant API doesn't filter keywords for a given pass
STR:1. Install https://github.com/needle-tools/shader-variant-explorer package via Packman2. Create a new surface shader3. Open the ... Read more
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