Search Issue Tracker
Fixed in 2022.1.X
Votes
4
Found in
2021.1.0a1
2021.1.13f1
2021.2
2022.1
Issue ID
1348250
Regression
Yes
if condition in EditorApplication.playModeStateChanged callback is ignored for a loop when entering Play mode
Steps to reproduce:
1. Open the attached project ("1348250.zip")
2. Open "SampleScene"
3. Observe console while entering Play mode
Expected results: EditorApplication.playModeStateChanged is raised 3 times
Actual results: EditorApplication.playModeStateChanged is raised 5 times
Reproducible with: 2021.1.0a1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1
Not reproducible with: 2019.4.29f1, 2020.2.0a21, 2020.3.14f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment