Search Issue Tracker
Fixed in 2022.1.X
Votes
4
Found in
2021.1.0a1
2021.1.13f1
2021.2
2022.1
Issue ID
1348250
Regression
Yes
if condition in EditorApplication.playModeStateChanged callback is ignored for a loop when entering Play mode
Steps to reproduce:
1. Open the attached project ("1348250.zip")
2. Open "SampleScene"
3. Observe console while entering Play mode
Expected results: EditorApplication.playModeStateChanged is raised 3 times
Actual results: EditorApplication.playModeStateChanged is raised 5 times
Reproducible with: 2021.1.0a1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1
Not reproducible with: 2019.4.29f1, 2020.2.0a21, 2020.3.14f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment