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Created sprite pack is not the default format of any texture compression...
When sprites are packed via 'sprite packer' packed file is returned as RGBA 16bit format instead of default one. There is a workarou... Read more
Dashes in Asset sub folders prevents ScriptUpdater to update scripts
Dashes in Asset sub folders prevents ScriptUpdater to update scripts Read more
Agent snaps to polygon edge and not terrain
open attached proj/scene and pres play - see that capsule snaps to a wrong vertical position when reaching end of path - it should s... Read more
When UI component is disabled via script it still renders in scene
1. Load the test level in attached project and press Play.2. Select the Button GameObject and toggle its active state in the inspect... Read more
Buttons that are parts of prefabs fire their OnClick event twice
1. Open test scene in attached project2. Press Play.3. Open console window, turn off collapse.4. Press Button, notice message only f... Read more
uGUI scene gizmos can be set to illegal parameters in inspector
1. Create button in a scene Example 1:2. in inspector for anchor min, set value that is higher than anchor max.3. result is that anc... Read more
Application crashes on ART runtime with script incompatibility
Application crashes on android device while using ART runtime. Works normal on Darvik runtime. Tested with Google Nexus 4 with andro... Read more
TextGenerator reports incorrect line height if new line escape character...
Open scene Test in the attached project and press Play. Notice the line heights reported in the Console. Read more
_MainTex_TexelSize is getting overwritten with an incorrect value, every...
_MainTex_TexelSize is getting overwritten with an incorrect value, every time you re-save the shader, if you use a WebCamTexture. To... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument