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[Selection] Text in input fields can't be deselected
See attached screenshot. You can use the keyboard to deselect the text. Read more
Loading a .ht file can throw InvalidOperationException
Steps to reproduce : - import the project attached- select the model and go to configure avatar- go to Mapping > Load- select the... Read more
Unity Crashes when switching this model to Humanoid
Steps to reproduce : - import the project attached- select the model- set the rig to none and press apply- set the rig to humanoid- ... Read more
Importing an asset store project crashes Unity
To reproduce:1. Create a new project with Unity2. Open the Asset Store window3. Go to your purchases4. Try to import any project (re... Read more
Changing audio clip import settings gives errors
To reproduce:1. Open the attached project, it contains two audio clips2. Try to change the Load Type of "Michigan Wolverines" audio ... Read more
Values not updating in the inspector until you force a repaint
To reproduce:1. Open attached project2. Open scene "Derp"3. Select the main camera4. Enter play mode5. Inspect the Scroll View View ... Read more
Crash on refocusing Unity
To reproduce:1. Open attached project2. Open scene test3. Hit ctrl-alt-del - the option menu should appear (not the task manager but... Read more
Animator.GetCurrentAnimationClipState returns old data
To reproduce:1. Open attached project.2. Open "scene". It logs the Animator.GetCurrentAnimationClipState3. Enter play mode and inspe... Read more
Loading an incompatible asset bundle causes Unity to crash
To reproduce:1. Open the attached project (there's a script loading an asset bundle that is built with Unity 3.5)2. Run the scene3. ... Read more
Override Sample Rate does not work
To reproduce:1. Create a new project2. Download the attached .mp3 file (you can use any other mp3)3. Import the file to the project4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"