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‘Node not supported’ error when adding an enum to int cast in VS tools f...
Steps to reproduce:1. open user's attached project2. open scene "Scene"3. open Assets/Scripts/MyClass.cs in Visual Studio4. place br... Read more
URIFormatExeception when invoking a remote event sink
Steps to reproduce: 1. Download attached project and open Unity project located at root/RemotingTest2. Run root/RemotingTestService/... Read more
all keys with Input.GetButton() return true when language specific lette...
Steps to reproduce:1. Open attached project2. Build and run "Main" scene for WebGL3. Switch to a language which has "[];',." keys re... Read more
Application.systemLanguage returns original language even after changing it
Steps to reproduce:1) open attached project2) play on fresh Windows 7 where language was changed to english note: originally tested ... Read more
[XboxOne][FeatureRequest] Add ability to change Supported Languages from...
I see:CSRAW internal static void SetSupportedLanguage (string language, bool enabled) The function is marked as internal in PlayerSe... Read more
[tvOS][Simulator] Empty project crashes on startup in tvOS simulator
Steps to reproduce: 1. Create new project2. Switch to tvOS3. Change 'Target SDK' to 'Simulator SDK' in build settings4. Build and ru... Read more
iOSTargetOSVersion enum does not include latest versions of iOS
To reproduce:1. Open any C# script2. Inert this line: "int i = (int) UnityEditor.PlayerSettings.iOS.targetOSVersion.iOS_8_0;"3. Noti... Read more
TagManager does not let to set the size of Layers.
Steps to reproduce:1. Open attached project or create a new one.2. Go to Edit->Project Settings -> Tags and Layers3. In upper ... Read more
Unity crashes when using "/" in layout name
Steps to reproduce: 1. Create a new project.2. Go to Window -> Layouts -> Save Layout...3. Type anything with a '/' in it, (ex... Read more
[GoogleVR] Switching orientation causes wrong view
Steps to reproduce: 1) Download attached project 'CardboardTest.zip' and open in Unity.2) File >> Build Settings >> Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value