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"Eye Icon" is very detailed and has a different style
"Eye Icon" is very detailed and as a user it is hard to grasp the full details from a distance. As a user I also interpret the eye i... Read more
User can not delete Views and Snapshots
As a user I was expecting to be able to delete by right-clicking on the individual Views and Snapshots. Afterwards I found out that ... Read more
Editor uses incorrect rendering path
When an active platform is set to Android, the rendering path value from the standalone platform is used in the play mode. Reproduce... Read more
[Lightmapping] Changing texture type of .exr file to sprite causes Unity...
To recreate:1) Create a new project and import .exr file that user attached2) Go to inspector and change texture type to 'Sprite' in... Read more
Using Sprite.Create does not seem to work
Steps to reproduce : - import the project attached- open the scene- press play and notice that the right image is all black *Note :R... Read more
Animation looping incorrectly
Steps to reproduce : - import the project attached- open the "InfectionUI" scene and press play- click "Options"- select "Options Me... Read more
Workflow issues in the Audio Mixer window
Maybe this is intentional design, but as a user I find it annoying for the flow to go left-to-right on the screen between the Audio ... Read more
Blank option on Parent Group drop down
As a user I find it a bit weird that there is a blank option in the drop down - maybe it should be named “None” or "Select Group" or... Read more
Audio Mixer asset icon gives association to an Audio Clip
Audio Mixer asset icon gives me associations to an Audio Clip. Maybe it would make more sense if the icon, somehow was a representat... Read more
Selecting an audio file in the Project Browser spawns error messages
Selecting an audio file in the Project Browser spawns the following error messages in Console: size*2 <= m_BufferSize || m_Mode =... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument