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Object animates wrongly between 2 keyframes which have same properties
To reproduce this issue: 1. Import the attached package2. Open the scene3. It has a cube with animation4. Animation has 3 keyframes ... Read more
Rect Tool does not work correctly with Deferred Rendering
To reproduce this bug: 1. Create a new project2. Create UI object ( for example Button) ( Create -> UI -> Button )3. Select Ma... Read more
When creating new project and browsing for folder in Home, sometimes it ...
To reproduce:1) Open Unity2) Click "New Project"3) Click "..." to browse4) Select a different directory - it doesn't get updated Onl... Read more
Can't enter newlines in textmesh text field with alt+return
Even though documentation states that you can make new lines in Text Mesh with Alt+Return, this is not true - the shortcut does noth... Read more
WebGL: Activator.CreateInstance() crash on WebGL
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that "OK" is printed out in console5. Build and Run pro... Read more
Static batching statistics are misleading
To Reproduce: 1. Open and build the attached project ( one scene with 9 default cubes) to iOS on 4.5.5 and 5.0.0b9 (or use the attac... Read more
Crash when trying to copy-paste something new project name/location in l...
Open the 5.0.0b9 launcher, click new project and try to paste something into the location or name fields. Unity crashes, with : "Fat... Read more
The input field non multiline doesn't handle text correctly
To reproduce:1. Open attached project2. Open scene3. Press play4. Enter lots of text5. Notice that text doesn't fill the text field ... Read more
The rear wheels of the car are clipping trough the ground
Steps to reproduce : - import the Sample Assets- open the Car scene- press play and notice the rear wheels Read more
Projector shader issue, ground marker shown in two locations
Steps to reproduce : - import the project attached in the edit- open the CharacterThirdPersonAI- move the character below the platfo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS