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Failed to load errors with various asset files when searching via ref in...
How to reproduce: 1. Open attached project "mcdroid.zip" 2. Paste "ref:Assets/Scripts/EndlessWaveGenerator.cs" into Project search f... Read more
RuntimeInitializeOnLoad methods are called multiple times when using def...
How to reproduce: 1. Open the attached "RuntimeInitializeOnLoad.zip" project 2. Build and Run to Standalone 3. Close the Build 4. Op... Read more
[IOS] Display.displays does not update when disconnecting an external di...
Reproduction steps: 1. Open attached project "Case_1330759" 2. Build and Deploy the Project to an iOS device 3. Observe the Text in ... Read more
Editor crashes on mono_log_write_logfile when repeatedly entering and ex...
How to reproduce: 1. Open the attached project ('case-1329488.zip') 2. Open the 'AI' Scene 3. Enter Play Mode 4. Exit Play Mode 5. R... Read more
[UI Toolkit] UI becomes unresponsive after setting its width to 1.0E+11 ...
How to reproduce it: 1. Open the attached project "1324728_issue.zip" 2. Open a Memory Profiler window (Menu Bar > Windows > Analysi... Read more
[URP] unity_LightData and unity_SpecCube0_HDR equal to 0 on build, for r...
How to reproduce: 1. Open attached project "450_12_repro.zip" 2. Build the project 3. Start the build Expected result: The color of... Read more
Unity crashes entering Play Mode when the GraphView window is open and F...
How to reproduce: 1. Open the attached project "GraphViewCrash.zip" 2. Open "Graph Editor" (Graph Editor>Graph Editor) 3. Enter Play... Read more
Building a HDRP project with ILL2CPP results in a Internal build system ...
How to reproduce: 1. Open the attached project "case_1330021-Test_Volumetric_Stripped.zip" 2. Click File > Build Settings > Player S... Read more
VideoPlayer leaks memory when frame is set to 0 before playing in Play Mode
How to reproduce: 1. Open attached project "VideoPlayerMemoryLeak.zip" 2. Open "memoryLeak" scene 3. Enter Play Mode 4. Open Task Ma... Read more
Unity gets stuck on ModelImporter.Import after editing a .max file in 3d...
Reproduction steps: 1. Open the user's attached project 2. Open the "tracktorBeam.max" file in 3ds Max 2022 3. Modify and save the f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support