Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.3.2f1
2020.3.6f1
2021.1.5f1
2021.2.0a15
Issue ID
1329679
Regression
No
Unity gets stuck on ModelImporter.Import after editing a .max file in 3ds Max 2022
Reproduction steps:
1. Open the user's attached project
2. Open the "tracktorBeam.max" file in 3ds Max 2022
3. Modify and save the file in 3ds Max
5. Return to Unity Engine
Expected result: .max file changes are imported into unity
Actual result: Unity gets stuck on importing the file
Reproducible with: 2020.3.6f1, 2021.1.5f1, 2020.2.0a15
Notes:
Does not reproduce with 3ds Max 2020
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note (2021.2.X):
We could not reproduce the crash as described. 3DsMax 2022 does indeed freeze sometimes when launched as a background process but Unity handles that and the import fails after a 3 min timeout. We could not figure out what makes 3DsMax 2022 freeze but found that the 2022.1 update behaves better. We recommend not using .max files directly in Unity projects but rather export to .fbx.