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RenderTexture drawn into Scene View toolbar when color format is set to ...
To reproduce:1. Open attached project2. Open the scene "Scene"3. Open the asset "WaterTexture_RT" in the folder "Art"4. Set the Colo... Read more
When color format of a texture is set to ARGB4444, the preview window sh...
To reproduce:1. Open attached project2. Select the asset "WaterTexture_RT" in the folder "Art"3. Change the color format to ARGB4444... Read more
Graphics.DrawMesh only renders the first submesh
Steps to reproduce: 1. Open attached project "831840.zip"2. Open scene "test"3. "GameObject" draws same mesh as "drinks_machine". No... Read more
scrollviews can be scrolled out of vertical bounds when horizontal scrol...
Steps to reproduce:1. Open attached project2. Open "ScrollBug" scene3. Enter play mode4. Try to scroll Scrollview can be scrolled ou... Read more
Repeatedly calling EditorUtility.FocusProjectWindow crashes editor
Reproduction steps:1. Open the "bug.zip" project2. Open the "Crash->Crash Window" window3. Click the "Crash" button-Observe the c... Read more
[UWP] Changing display makes initial resolution to be multiplied by scal...
Steps to reproduce: 1. Open attached project and build Universal 10 project2. In display settings set scale to 125%3. Run build, cli... Read more
[DX11] Application.CaptureScreenshot creates black/corrupted screenshot ...
Steps to reproduce:1. Open attached project "test5.zip"2. Go to Edit -> Project Settings -> Player3. Go to Settngs for PC, Mac... Read more
Some assets in Package Import window do not have icons (has blank page i...
Steps to reproduce: 1. Import "test.unitypackage" into any project.2. Inspect asset icons in Import Package Window. Expected result:... Read more
[STV] New splash screen not drawn on STV
1) Build a project with splash screen enabled2) Run on STV3) Notice that only a frame is shown and then black. Read more
Object casts shadow through wall when Baked GI is on
Steps to reproduce:1. Download and open attached project2. Bake scene(skip if set to automatic baking)3. Have Window->Lighting-&g... Read more
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