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[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3
To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS).2. Observe that on launch the app crashes, after... Read more
[VR Graphics] GlobalFog renders incorrectly on Vive when tilting head
Steps to reproduce:1. Download and open attached project "Unity GlobalFog Vive bug report.zip"2. Open scene "scene"3. Make sure VR M... Read more
[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
[Compute/Shaders] UAV buffer is not setup to pixel shader if using Graph...
To reproduce:1. Open scene TEST_CountRed2. Run, you can see the log RED 03. Comment out the code of line 59&71, comment line 60 ... Read more
Crash in CxxThrowException when duplicating object
To reproduce:1. Open attached project2. Duplicate the object "10)" (Prac10 -> prac10Page00 -> line 2 -> click on "10)")3. E... Read more
Array-fields with the [HideInInspector] attribute are not drawn through ...
How to reproduce: 1. Open the attached project and the only scene in it.2. In the Hierarchy window click "Click Me" object.3. Open t... Read more
[Standalone][MSE] Unloading an active scene which has a realtime Reflect...
Steps to reproduce:1. open attached "TestBug.zip"2. build and run3. wait for a few seconds... - crash build (log attached) This is o... Read more
[Linux Editor] Color window shows flipped and offset image when using th...
Steps to reproduce:1) Create a new project.2) Select 'Main Camera' in the Hierarchy.3) Double click the 'Background' color box in th... Read more
Mask UI Component needs to be re-enabled in order to mask image correctly
Steps to reproduce:1. Open project2. Open "Mask5.4bf2Report" scene-- Look at the game window. Notice that there are no UI components... Read more
Arrays that have more than 64 elements can't be inspected when multisele...
Steps to reproduce: 1. Open attached project2. In hierarchy, expand "TooBig" and multi select two of its child objects3. Notice that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code