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Iso camera renders the scene blue (fully in fog)
1. project uses deferred BUT when you switch to isometric - deferred cannot be used with ortho camera so editor is switched to forwa... Read more
The manual for the standalone Player Settings is missing information abo...
See the forum post -- https://forum.unity.com/threads/allow-fullscreen-switch.456681/ Note: this is a documentation issue that affec... Read more
Display issues with Anima2D examples scenes
Example scenes in the Anima2D asset bundle do not displaying correctly. Read more
(V/X)RSettings.isDeviceActive documentation is misleading
Misleading docs lead to this report: Steps to reproduce:1. Open the attached project.2. Connect an Oculus Rift to your PC.3. Press p... Read more
Editor crashes on 'DisconnectPrefabInstanceRecursive' when NUnit test tr...
To reproduce:1. Open repro project2. Open the Test Runner window3. Run 'DouglasLab/ProtoPlan/ActionSubstepTests/CreateActionAffectRe... Read more
NullReferenceException after undoing creation of InputField in Play mode...
Steps to reproduce:1. Create a new project or new scene in Unity2. Create UI -> Input Field in Hierarchy3. Enter Play mode4. Clic... Read more
Unable to edit coliders or cloth using a second inspector window
To reproduce:1) Create new project2) Add a cube to a scene3) Enable edit mode on box collider of cube to see the pivots Notice it wo... Read more
[Video] "Reading/writing memory blocks" exception thrown when playback s...
"Reading/writing memory blocks that are not multiple of tuple size is not allowed on a tuple_ringbuffer!" exception is thrown contin... Read more
Rigidbody.centerOfMass is miscalculated
To reproduce: 1. Open the project, attached by the tester (centerOfMass.zip)2. Open the "scene" scene3. Select ColliderAtRoot game o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used