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Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
Integer properties do not show up in Frame Debugger
STR: 1. Make a new project from the 3D template2. Copy the attached shader to Assets folder.3. Create a new material, assign the sha... Read more
Editor freezes on Collab's "Checking for Changes" when opening large pro...
1) What happened?When opening a project larger than 20GB that is synced with Collab, a "Checking for changes" progress bar opens tha... Read more
Sprite Editor can't be scrolled horizontally using the trackpad gesture
How to reproduce:1. Create a new 2D Unity Project2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D ... Read more
Custom Render Texture Initialization Mode set to Realtime causes Dimensi...
Reproduction steps:1. Open the attached “TestMacOs.zip” project2. Select the “Assets/Scenes/CustomShaders/RenderTextureWrapper.asset... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more
GameObject in Hierarchy could not be deleted with "Delete" button on a k...
Steps: Create a new project Add GameObject to the Hierarchy Select it and press "Delete" button on a keyboard Expected: Selected Gam... Read more
Microsoft speech recognition plugin causes crash when used in play mode
To reproduce: 1.Setup microsoft speech recognition engine2.Download and open attached project3.Attach UsePlugin script to MainCamera... Read more
Data gets corrupted after passing it into a static method of the same st...
Steps to reproduce:1) Extract and open the project attached by user (Corruption_Test.zip).2) Open scene 'corruption.unity'.3) Press ... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open