Search Issue Tracker
[Backport] Gradient mode getter/setter does not have thread-safe access ...
Reproduction steps: 1. Open the attached "GradientsAndThreads" project 2. Open the "ReproScene" scene 3. Enter the Play mode 4. Obse... Read more
[Backport] [WIN 8 KN/N]VideoPlayer inadequate error reporting on errorRe...
How to reproduce: 1. Open the user's project 2. Enter Play Mode Expected result: Microsoft Media Foundation was not found, VideoPla... Read more
A false pop-up appears when modifying a script and having Recompile Afte...
Update/Note: we decided to revert this change as users were asking to return this option How to reproduce: 1. Open the attache... Read more
Crash on TypeTreeQueries::HasManagedReferences when adding new item to t...
How to reproduce: 1. Open the attached user's project from "AFPSCounter-2022.1.zip" 2. Open Scene "ProfilerCounters" and select "Adv... Read more
Crash on scripting_class_get_image when opening a project and compiling ...
How to reproduce: 1. Open the attached project from "rubens_uclient_main.zip" 2. Observe the crash Reproducible with: 2020.3.7f1, 2... Read more
Crash when replacing a missing Script in a Prefab with another invalid S...
How to reproduce: 1. Open the attached "1424062.zip" project 2. Open the "GameObject" Prefab 3. Attach the "Bar" Script to the mi... Read more
[Android][Vulkan] Application crashes after unlocking the screen
How to reproduce: 1. Create a new project 2. Import the attached "1300015.unitypackage" 3. Load the Scene "SampleScene" 4. Build and... Read more
Load / Store debug feature shows invalid textures that should be valid u...
No description entered in Cloud incident. Read more
RuntimeError is thrown on WebGL when running empty 3D URP template project
How to reproduce: 1. Create a new empty project from the 3D (URP) blank template (without Sample Scene) 2. Build and run the proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled