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0
votes
Postponed

NavMesh Agent is still considered on OffMesh Link at 0 position X

AI Navigation

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Feb 01, 2018

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Version/s: 2018.1.0b5

Reproduction steps:1. Download "Test.zip" project and open in Unity2. Open "ObstacleTest" scene3. Select "Guy" in Hierarchy and set ... Read more

0
votes
Won't Fix

After updating the Package Manager UI to 1.6.1 NullReferenceErrors are s...

Packman

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Feb 02, 2018

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Version/s: 2018.1.0b5

To reproduce: 1. Go to Window -> Package Manager2. Select Package Manager UI3. Press Update to 1.6.14. Observe the console Expect... Read more

0
votes
Won't Fix

'Selection Outline' causing scene view to look completely different comp...

Graphics - General

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Feb 03, 2018

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Version/s: 5.6.4f1

Steps to reproduce:1. Open QA attached project2. Compare scene view to game view while toggling 'Selection Outline' (Scene view -&gt... Read more

0
votes
By Design

OnCollisionEnter is being reported a couple frames too late for Characte...

Physics

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Feb 05, 2018

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Version/s: 2017.3.0f3

When Rigidbody bumps into a CharacterController, callbacks to OnCollisionEnter arrive a couple frames too late. To reproduce: 1. Dow... Read more

0
votes
Won't Fix

Second Project window switches directory/folder when navigating in anoth...

Themes

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Feb 05, 2018

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Version/s: 2017.2.1f1

Steps to reproduce:1. Download Attached project2. Open second project window3. Open "folder 1" and child folder "folder A" (do this ... Read more

0
votes
Duplicate

Opening Collaborate project on another Unity version, warning in Collabo...

Collab

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Feb 06, 2018

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Version/s: 2017.3.1f1

After opening a Collaborate project, warning in Collaborate window appears that Unity version has changed. Pressing "click here for ... Read more

0
votes
Fixed

Anchored Position fails to set value if it is not read before assigning ...

uGUI

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Feb 06, 2018

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Version/s: 2017.3.0a1, 2017.3.0f3

To reproduce:1. Open project2. Play 'test' scene3. Click button14. Click button2 Expected: both times '(0, 0) ' messages will be thr... Read more

0
votes
By Design

int collision for Shader.PropertyToID and Animator.StringToHash

Scripting

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Feb 06, 2018

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Version/s: 2017.1.2p4

To reproduce:1) Open attached project and scene2) Play it3) Wait a while (it can take anything up to 100 iterations for it to be con... Read more

0
votes
Not Reproducible

Calling CancelInvoke() and exiting play mode at the same time crashes ed...

Scripting

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Feb 07, 2018

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Version/s: 2017.3.0p3

To reproduce:1. Open project2. Open and play 'PC_Demo_Stripped' scene3. Exit Play mode when particle hits the wall4. Repeat 3rd step... Read more

0
votes
Fixed

Visual Studio Code can't start debug, because "Multiple targets ... runn...

CodeEditors

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Feb 07, 2018

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Version/s: 2018.1.0a2, 2018.2.0a1

Reproduction steps: 1. Create a New Project2. Create a Script and open it with Visual Studio Code3. Try to debug Expected Result: Th... Read more

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