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Editor slow to open menu items (File, Edit, Etc) after compilation, when...
Reproduction steps: 1. Open "MinimalRepro" project2. "Tools" -> "Create MegaScript"3. Wait for all the scripts to compile (Until ... Read more
[WebGl] TouchPhase.Stationary does not get called when receiving touch i...
To reproduce:1. Open project attached (touch input required)2. Build it for WebGl3. In your built project try touching and holding y... Read more
Reloading a bundle after unloading it with AssetBundle.Unload in the sam...
Steps to reproduce:1. Open user attached project2. Open scene "1" and press play- The console outputs "AsyncUploadManager: Failed to... Read more
[Recorder] Date attribute in file name is formatted by US locale instead...
To reproduce:1. Download recorder package2. Set it up and set file name to have Date stamp3. Record and see resulting file name - it... Read more
UnityWebRequest.Post is not receiving data
Steps to reproduce:1. Open user attached project2. Play the scene3. Observe that "NULL THINGS" is returned instead of the value from... Read more
Unity throws errors when overriding the same build
How to reproduce:1. Create new Unity project2. Save new scene3. Select File -> Build Settings4. Create new build called "test"5. ... Read more
Having a lot of scripts results in an Blank Error, Unhandled Exception
Reproduction steps: 1. Open "MinimalRepro" project2. "Tools" -> "CreateMegascript"3. Wait for all the script to be created and co... Read more
"Caching.ClearCache()" doesn't always actually clear the cache
Reproduction steps: 1. Open "Test.zip" project2. Open "Test" scene3. Enter Play mode4. Look at the Console window5. Notice that the ... Read more
Unity Editor crashes while entering Play mode when Simulation Mode is off
To reproduce: 1. Download attached project "frontend.zip" and open in Unity2. Open "Main" scene3. Set the platform to iOS4. Turn off... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor