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RenderTextureInspector does not allow the display of mip levels
Steps to reproduce : - import the project attached- open the scene- press play and notice there is no mipmap level slider in the ins... Read more
If scene is renamed/moved outside Unity, changes are not fetched by "Sce...
If scene is renamed/moved outside Unity (e.g. Win Explorer) the changes are not fetched by "Scenes in build" - Save a scene and add ... Read more
Crash when using opening the editor with -force-opengl
Regression from 4.2.1f4 (4d30acc925c2) Read more
CharacterController. Slope Limit is not precise
If difference between inclination angle of plane and Slope Limit is less then 0.7, then CharacterController still can climb it. In a... Read more
MissingReferenceException on undo for Material
- Open new project- Create a new Material (Context Menu -> Create -> Material)- Drag the material asset to an object in the Hi... Read more
Errors when applying an Avatar Mask
Steps to reproduce : - import the project attached- create a new animation controller- create a new layer- create a new avatar mask ... Read more
Shader doesn't work on WinRT with camera set to DepthTextureMode.Depth
Repro Steps:1. Make a camera use the depth texture mode:Camera.main.depthTextureMode = DepthTextureMode.Depth; 2. Use the custom sha... Read more
Editor Freezes when Importing .unitypackages with AudioClip
Steps to reproduce : - create a new project- sort the assets by audio clips- click to search on the Asset Store from the Project bro... Read more
The tooltip for Mecanim animation events show up behind the Revert/Apply...
Steps to reproduce : - import the Adam character- select Adam@Idle and expand the Events- add a new event- drag it on the timeline u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present