Search Issue Tracker
[CacheServer] Cache server fails to validate a prefab that is created au...
Steps to reproduce: 1. Open attached project2. Delete the 'torus.prefab' asset3. Connect the editor to a cache server (just launch t... Read more
Mask component doesn't add Image component in spite of dependency
Steps to reproduce:1. Open attached project "scrollRectAndMask"2. Open "repro" scene3. Navigate Canvas>Panel>GameObject in hie... Read more
DX9 as API and OpenVR in the list crash editor on play
Steps to reproduce:1. On new project, open player settings2. Change Windows API to DX9 (top most)3. Turn on VR support and add OpenV... Read more
Cutout letter in Animation Window
Steps to reproduce : - open the Animation Window and notice the Dopesheet button *Note:Regression from 5.3. Read more
Memory Leak in GfxDriver memory when unloading models
How to reproduce: 1. Open attached project2. Open scene Scenes/Online/SOFP.unity3. Build to iOS and run- The build can take up to 15... Read more
[OSX] Editor Test Runner freezes and crashes in OVR::Platform::Product::...
Steps to reproduce:1. open users attached project2. run all editor tests - Unity freezes and crashes eventually Crashes in OVR::Plat... Read more
[UWP][MS Bug] Vungle causes mouse to stop working when using Cursor.visi...
To reproduce:1. Build attached project for UWP2. Run on x64 on local machine3. Click "Hide mouse" and move mouse around4. Notice tha... Read more
Double clicking on a script throws an InvalidOperationException
Steps to reproduce : - create a new C# script- double click it and notice the error InvalidOperationException: Operation is not vali... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names