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BuildPipeline.BuildPlayer throws "Opening file failed" if path is withou...
Make sure to have Mac target support installed to reproduce this issue. Reproduction steps:1. Open the attached project2. Sselect th... Read more
[iOS] Notifications are not displayed in App
To Reproduce: 1. Build the attached project.2. Enable Remote Notifications in Capabilities tab and deploy.3. Push a remote notificat... Read more
BuildPipeline.BuildPlayer is late to register the path change
Reproduction steps:1. Open the attached project2. Tools menu item "Build" -> "Build this"3. Open the project folder and notice th... Read more
2D Rect Mask permanently applied even if component is removed
Reproduction steps1. Open repro project (3.rar)2. Open scene "3"3. Add component "Rect Mask 2D" to the Canvas4. Remove Rect Mask 2D ... Read more
[IL2CPP] Not all files get removed and increase game file size
Not all files get removed and increase game file size. Files:\Payload\[appname].app\Data\methods_pointedto_by_uievents.xml\Payload\[... Read more
[iOS] Content not appearing on canvas in iOS<9
To reproduce:1. Open the attached project2. Build to iOS3. Run on a device that has iOS<94. Press the button to play as a guest5.... Read more
Win8: Controls` values become prefilled for joysticks while changing on ...
Only for Windows. Is not reproducible on MacWas tested with Xbox 360 gamepad and Logitech Extreme 3D joystick 1. Build & Run the... Read more
[Android] Compass test crashes on Lollipop and Marshmallow
To reproduce:1) Open attached project2) Build and run on Android3) Wait 0-20 seconds4) The app crashes DUT (reproduced):Google Nexus... Read more
[GLCore] No quadbuffer stereo support via the -enable-stereoscopic3d com...
Looks like stereo rendering is not implemented on GLCore. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved