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0
votes
Won't Fix

[OSX] Speedtree selection outline blinks when moving viewpoint in the Sc...

Speedtree Integration

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Mar 29, 2017

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Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project and t1 scene on OSX; 2. Select 'Broadleaf_Desktop' gameobject; 3. Move viewpoint in the sc... Read more

1
votes
Fixed

Linux Editor incorrectly applies window layouts

Linux

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Mar 08, 2017

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Version/s: 2017.1.0a3

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0
votes
Fixed

[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...

Animation

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Mar 29, 2017

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Version/s: 5.6.0f2

To reproduce: 1. Open project 2. Open 'Scene' 3. Play scene Expected: scene will be played and game object will be animated Actual:... Read more

0
votes
Fixed

[MacOS] Unity 2017.1a6 cannot be launched on MacOS

Editor - Other

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Mar 29, 2017

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Version/s: 2017.1.0a6

[MacOS] Unity 2017.1a6 cannot be launched on MacOS To repro: 1. Install Unity 2017.1a6 on MacOS. 2. Launch Unity. Actual result:... Read more

0
votes
Fixed

Editor crashes in GameObject::ActivateAwakeRecursivelyInternal when undo...

Scene Management

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Mar 07, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Create new project 2. Create Empty GameObject 3. Add Rigidbody and Box Collider to gameobject 4. Create a prefab o... Read more

0
votes
By Design

[IL2CPP] Crash on "ProduceClone() [inlined] GetType at BaseObject.h:252"...

IL2CPP

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Mar 29, 2017

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Version/s: 5.6.0f2

Reproduction steps: 1. Open the attached project. 2. Play the "LoaderScene" scene. - Model loads successfully. 3. Build and run it... Read more

0
votes
Fixed

SkinnedMeshRenderer shape emitter linked to an Animator without correct ...

Shuriken

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Mar 28, 2017

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Version/s: 5.5.2p2

To reproduce: 1.Download and open attached. 2.Open "asdf" scene. 3.Select "Particle System" gameObject. 4.Observe the crash. Expec... Read more

0
votes
Fixed

Build & Run button does not build, throws an error

Themes

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Mar 29, 2017

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Version/s: 2017.1.0a6

To reproduce: 1. Open a new project; 2. Press File > Build & Run (or Ctrl+B); or 2. Press File > Build Settings... > Build & Run. ... Read more

0
votes
Fixed

[Rendering][Shader] Default Standard Terrain material is overspecular

Terrain

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Mar 29, 2017

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Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project and 't1' scene; 2. Notice that there is terrain with Default Standard terrain shader; E... Read more

0
votes
Fixed

EditorGUILayout.EnumMaskField does not support having 0 valued consts

IMGUI

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Mar 29, 2017

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Version/s: 5.6.0b6

Reproduction steps: 1. Load up the attached project and open "testscene.unity" 2. Select "GameObject" in the Hierarchy 3. Note that ... Read more

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