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Nothing Selected component no longer shows up after deleting a script
Steps to reproduce:1. Open any Unity project2. Create a new c# script3. Attach that script to any gameobject in the Hierarchy4. Dele... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...
Reproduction steps:1. Open attached Project "Loop Bug"2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene"3. Open the Time... Read more
Unhandled exception "Circular References Detected" for third level Sub E...
Reproduction Steps:1. Open project2. In Hierarchy select "Particle System/SubEmmitterBirth/SubEmmitterBirth"3. Under Particle System... Read more
[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...
How to reproduce:1. Open the attached unitybug.zip project2. Open the "BSplineLineRenderer" scene3. Enter the Play mode4. Ensure the... Read more
[URP][OpenXR] XRSettings.renderViewportScale with URP give incorrect res...
Reproduction steps:1. Open the attached project (“fixedForOculus.zip“)2. Open the “/assets/TestScene.unity” Scene4. Enter the Play M... Read more
[URP] [APV] Crash on tlsf_free when generating lighting or opening a dif...
Reproduction steps:1. Open the attached “BugRepro“ project2. Open the “SampleScene”3. Open the Lighting window (Window > Renderin... Read more
"Assertion failed on expression: 'CurrentThreadIsMainThread'" when calli...
Reproduction steps:1. Open the attached project “testDebug”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode4. I... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce:1. Open attached project2. Open Bugged scene3. Press play4. Steer the skateboard back up the hill toward the cylinder5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on mono_runtime_invoke when executing a specific script
- Installing the HDRP Water Samples doesn't notify the user to enable the "Water" on HDRP Asset
- Persistent Memory Leak in `ChunkDrawCommandOutput` and `CullingSplits.InitializeSplits`
- 1 KB or more of GC is allocated when Debug logging
- [HDRP][XR][DX12] SSR PBR Accumulation algorithm artifacts are present in one eye when using SPI OpenXR Rendering Mode