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System.Net.NetworkInformation.Ping returns NULL
To reproduce:1. Attach PingDemo.cs to object in the scene2. Press play3. Notice that is ping is NULL Reproducible: 5.4.0b20, 5.3.5p2... Read more
Normal Map decompression results in skewed orientation
Steps to reproduce:1) Open the attached project.2) Open scene 'Normal Maps'.3) Focus the scene camera on the group of cubes in the s... Read more
[GI][Terrain] Shadowy artifact appears after baking lighting for huge te...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene';3. Notice that there is huge terrain in the scene, having l... Read more
AudioSource is not playing in a newly loaded scene in certain situations
Reproduction steps:1) Open project "SoundTest"2) Open scene "SongMenu"3) Enter play mode--- You should hear music playing4) Press "l... Read more
Errors are thrown when instantiating a prefab that is referenced with We...
Steps to reproduce: 1. Open attached project2. Open and play 'Scene1'3. Click 'Load' to instantiate a prefab4. Click 'Scene2' to loa... Read more
[UWP][WP8.1]Accelerometer Events do not work
To reproduce:1. Build and run attached project2. Notice ArgumentExceptions Regression from 5.2.5f1Reproducible with 5.3.1f1, 5.3.5p2... Read more
[UI][TerrainComponent] There is no ability to customize Terrain Height f...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select Terrain gameobject in the Hierarchy;4. Go to 'Pain... Read more
Editor freezes on VisualStudio/Mono debugger breakpoint
1. Open the attached project2. Open 'exampleScene'3. Open TeamSpeakExample.cs with Visual Studio or Mono Develop4. Place a breakpoin... Read more
MonoDevelop hits breakpoint and freezes editor
How to reproduce: 1. Open the attached project "TrinidadServer.zip" and the "mainscene" in it.2. In "Scripts" folder using MonoDevel... Read more
Rescaling animation window to small size hides all of the keyframes
Steps to reproduce:1. open attached project2. open scene 'Main'3. open animation window4. select "Boss" GameObject in hierarchy5. pl... Read more
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