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[WebGL] DateTime.ToLocalTime() does not convert to local time in build w...
How to reproduce:1. Open the attached project ("case_1179945-DateTimeBug.zip")2. Open the repro scene ("SampleScene")3. Enter play m... Read more
[Android] PhysX crash when calling Physics.OverlapBoxNonAlloc or Overla...
How to reproduce:1. Open the attached project2. Build and run on Android device3. Play the game, use skills by pressing any of the 4... Read more
Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Reproduction steps:1. Make sure that HDR is enabled in Windows via the Display Settings1. Make sure that IL2CPP is installed via the... Read more
No lighting is received when Mesh is drawn with CommandBuffer.DrawRender...
How to reproduce:1. Open the user's attached "Missing lighting.zip" project2. Go to File -> Build And Run3. Observe the Character... Read more
[M1] Editor/Player freezes when calling GetNativeTexturePtr
Reproduction steps:1. Open users attached project2. Open Assets/Test scene3. Enter the Play Mode Expected result: Play Mode is runni... Read more
CharacterController might start to ignore collisions after a scene was r...
Steps to reproduce:1. Open attached project2. Open "Test" scene3. Run the scene4. Notice how "Instance {number}" fails to collide wi... Read more
isDebugBuild returns False in the Editor when its value is checked after...
How to reproduce:1. Open the attached project "Case_1317834"2. Build the project3. Observe the Console Window Expected result: isDeb... Read more
Game view disappears after playmode
This issue is floating and appears in a while when user works with Editor for a certain time.Both GameView and SceneView should be v... Read more
Cannot change scripts in Inspector window when in Debug mode
Reproduction steps:1. Open the attached project2. In the Hierarchy window select “Main Camera” object3. In the Inspector window chan... Read more
Incorrect resolutions when reading from the player using Screen.currentR...
Reproduction steps:1. Open the attached project “WrongResolution”2. Go to File > Build Settings3. Make sure that "Development Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used