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[ImageFX] Causes application to hang on Android
If one of these image effects is enabled, application will hang:BlurContrast Stretch EffectCreaseTilt ShiftVignettingDepth Of Field 34 Read more
ImageEffects: Depth of Field Scatter bad performance on Android
If Depth of Field Scatter is enabled performance on Android drops to 1 FPS. Read more
ImageEffects: Glow causes screen to go white on Android
If Glow is enabled, screen goes all white after a few seconds of running the application. Read more
[Textures] Changing texture wrap mode of a light cookie doesn't always u...
1) What happenedwhen you change the texture wrap mode of a light cookie from clamp to repeat the game view isn't updated instantly w... Read more
Gravity Multiplier in UI is a Gravity Modifier in script.
Gravity Multiplier in UI is a Gravity Modifier in script. It's wrong because these field make the same so they should have the same ... Read more
Attaching the debugger and playing causes the Editor to become unresponsive
Steps to reproduce : - download the project attached- open the scene "June 30th"- go to Assets > Sync MonoDevelop Project- attach... Read more
Camera frustum in scene-tab broken when updating camera projectionMatrix
Steps to reproduce:1 Open project and update it to use in 4.x2 Open BrokenCameraFrustumDisplay scene3 Play scene and move camera fru... Read more
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothingFollowing cases will... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping