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[Shaders][5.4] Engine uses more built-in shader keywords (compared to 5....
In Unity 5.4, the engine and the built-in shaders use up about 55 shader keywords (limit is 128 unique keywords per project). This i... Read more
[SinglePassStereo] Single pass stereo doesn't render left eye w/ Bink video
Steps to reproduce:1. Download and open attached project "796696_repro.zip"2. Make sure that in player settings VR mode is on, along... Read more
XCode fails building Avro serialization plugin
1. Open project from link below2. Build to iOS3. Building via XCode will fail with use of undeclared indetifiers in Bulk_Avro_0.cpp ... Read more
Upgrade window's text upon sdk project import is cutoff
1. have 5.1 project with analytics sdk use2. import into 5.33. observe upgrade window that prompts up immedately Bug: pop up window ... Read more
AmbiguousMatchException is thrown when Animation calls overloaded method
Reproduction steps:1. Open the attached project "Repro.zip"2. Open the "Test" scene3. Open the Animation tab4. Select GameObject in ... Read more
[Linux Editor] Editor crashes when maximizing Scene view using Shift+Space
Steps to reproduce:1) Open the attached project or create a new one.2) With cursor over Scene view, press Shift+Space.- Repeat the l... Read more
[Platform Dependent Compilation]: Mobile Platform Properties are not sho...
[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happened... Read more
[WebGL] build fails with apostrophe in build output path
-e: see title. works by just removing the apostrophe from the path -repro:--create new project--make a folder inside of the project ... Read more
Collaborate cannot update after moving some files and folders
Collaborate cannot update after moving some files and folders 1. What happenedCollaborate cannot update. 2. How we can reproduce it ... Read more
ExitTime=1 Transitions break when start time is negative
statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and cau... Read more
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