Search Issue Tracker
Incorrect layout load (or save?) when using 2 monitors with different sizes
Steps to reproduce : - use an external monitor with the native resolution of 1280x1024, 4:3 format- set the primary monitor's resolu... Read more
Tooltip position on mouse over does not disapear when scrolling
Steps to reproduce : - create a new project- on the main camera add multiple components so you will get the scroll bar- mouse over o... Read more
Item names are formatted in an unexpected way in the pop-up for EditorGU...
Steps to reproduce : - open the scene "Test"- click on Waypoint Manager- in the inspector open the drop down menu- notice that when ... Read more
Add Component menu is very slow
Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7 To... Read more
Documentation for OnDrawGizmos needs to be updated
The OnDrawGizmos documentation needs to be updated - it currentlystates:"Implement this OnDrawGizmos if you want to draw gizmos that... Read more
Crash when encoding a 24 bit, 96 kHz audio file
Could reproduce in 3.5.6f4 and 4.0.0b12 (b6f69b69a8be) To reproduce in 3.5.6f4:- Import the the attached audio file- Select the audi... Read more
"Limit Velocity Over Lifetime" makes particles work inconsistently
When the "Limit Velocity Over Lifetime" module is enabled on a shuriken particle system, the simulation in editor time becomes diffe... Read more
[Terrain] Lightmaps + Terrain Billboards are not supported in Vertex Lit...
To reproduce:1. Open project P50_Flying2. Bake lightmap for Big Field 23. Grass dissapeared Read more
UnityScript: Internal Compiler Error on yield null
Repro:1. in a js function do "yield null;"2. observe the internal compiler error. Expected: compile error: cannot yield null. Read more
Unity fails to execute javascript in a static function
1) What happenedUnity fails to execute code. 2) How can we reproduce it using the example you attached Open the scene hit run. Test ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"