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0
votes
By Design

[Global Illumination] Spot Light passing through the object.

Progressive Lightmapper

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May 24, 2019

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Version/s: 2019.3.0a4

Light passing through the mesh. Steps to repro:1. Open the attached project.2. Open the "Test" scene. Actual Result:Light passing th... Read more

0
votes
Fixed

Reverting prefab overrides results in "Dangling components have unfulfil...

Scene Management

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May 21, 2019

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Version/s: 2019.1.0a6, 2019.1.3f1, 2019.2, 2019.3

Reproduction steps: 1. Open "DanglingTest.zip" project2. Select "Camera (3)"3. "Overrides" -> "Revert All" Expected Result: Prefa... Read more

0
votes
By Design

[NestedPrefabs] When building AssetBundles with Nested Prefab, Assets ar...

Asset Bundles

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May 23, 2019

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Version/s: 2018.3.0a6, 2019.1, 2019.1.0f2, 2019.2, 2019.3

Reproduction steps: 1. Open "Nested Prefabs.zip" project2. Open Asset Bundle browser window3. Build Bundles4. Notice "child' and "pa... Read more

0
votes
Fixed

Prefabs are losing data/references to other components inside the prefab...

Scene Management

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May 06, 2019

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Version/s: 2018.3, 2018.3.14f1, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "1152124" project2. Select "AiGraph" in the Project window3. Open Prefab4. Open Graph5. Create 3 Utiliti... Read more

0
votes
Fixed

Text overlap in Sprite Editor window

Package: 2D Sprite

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May 25, 2019

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Version/s: 1.0.0

Reproduction steps: 1. Open "1157596" project2. Open Sprite Editor and select Sprite3. Notice that Bottom right controls have overla... Read more

0
votes
By Design

[ECS] SkinnedMeshRenderer does not render while using Command Buffer Ins...

Package: Entity Component System (ECS)

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May 24, 2019

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Version/s: 0.0.12-preview.33

Reproduction steps: 1. Open "1157346" project2. Open "withSkinnedMeshRenderer" scene3. Enter Play mode4. Notice that a humanoid mode... Read more

0
votes
Fixed

[IL2CPP][WebGL] Build fails when multidimensional arrays are present in ...

IL2CPP

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May 17, 2019

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Version/s: 2019.1.0a3, 2019.1.3f1, 2019.2, 2019.3

Reproduction steps: 1. Open "BoolMatrix3DTest.zip" project2. Build for WebGL3. Notice error: "IL2CPP error for type 'Test' in assemb... Read more

0
votes
Fixed

[MacOS][Metal] RenderTextures that have MipMaps enabled don't render pro...

Metal

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May 15, 2019

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Version/s: 2019.1.0b1, 2019.1.1f1, 2019.2, 2019.3

Reproduction steps: 1. Open "GLClearIssue.zip" project2. Open "GLClearIssue" scene3. Enter Play mode4. Notice that both planes are r... Read more

0
votes
Fixed

[iOS] OnPointerUp and OnDragEnd events work inconsistently or are ignore...

Mobile

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May 23, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached iPhoneX_UIEventIssue.zip2. Go to Project window-> Scenes3. Open the "Sample Scene" scene4. ... Read more

0
votes
Fixed

[NavMesh] NavMesh Agent is occasionally blocked by obstacle that has bee...

AI Navigation

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May 22, 2019

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Version/s: 2018.3.0b9, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open QA attached project "1154946-NavMeshObstacleRepro.zip"2. While in project, Enter Play mode and press "Toggle ob... Read more

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