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Docs are missing for Tilemap components
None of the Tilemap components have docs associated with them. If you have the docs installed, none of the components show a link to... Read more
WebGL Player does not play videos
Unable to play videos when I built the WebGL player. To reproduce:1. Download attached project2. Open 'WebMovie' scene3. Verify scen... Read more
[AppleTV] AppleTV builds fail to pass asset validation due to 2x image a...
Steps to reproduce: 1. Open attached project2. Switch to AppleTV3. Build the project4. Open the generated Xcode project5. Archive th... Read more
Playable Director component is missing a link to docs
The Playable Director component is currently missing a link to the docs when viewed in the inspector Tested in 2017.2.0f3, 2017.3.0b... Read more
[.NET 4.6][macOS] Native code callbacks from separate thread crash Unity...
Steps to reproduce:1) Open the attached project.2) Open Scene.unity.3) Enter play mode.4) Exit play mode.5) Enter play mode. Unity c... Read more
Views added to unityplayeractivity are not visible once the keyboard is up
Steps to reproduce:1. Open attached project2. "New Unity Project.zip"3. Build and run on android4. On the device press "Show" to sho... Read more
[DownloadAsstant] [Mac] Visual studio for Mac is always selected in com...
To repro:0. Make sure you have Visual Studio for Mac installed (in /Applications/Visual Studio).1. Run 2018.1.0a6 DownloadAssistant.... Read more
The Adam Asset store model shows a Biped warning
Steps to reproduce:1. Open a new project2. Import attached Adam model (it's a lot smaller than downloading the whole thing)3. Select... Read more
When a class inherits from StateMachineBehaviour into a DLL, Unity does ...
Steps to reproduce:1. Extract the attached archive into a folder2. Open the Visual Studio solution located at DLLTest/DLLTest.sln3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow