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Editor crashes when moving the unity out of focus and then back in focus
Steps to reproduce: 1. Open attached project 2. Start play mode 3. Press on/maximise another program so the unity won't be in focus ... Read more
sRGB enabled Linear color space texture falloff is different from Gamma,...
Steps to reproduce: 1. Download and open the attached project 2. See how the texture falloff looks in Gamma color space with sRGB en... Read more
Cannot add sprites to the scene view
Steps to reproduce : - import the project attached - try to drag and drop the sprite in the scene view and notice that it doesn't w... Read more
'Invalid index' error when deleting custom resolution
To reproduce: 1. Create new project 2. Add custom resolution 3. Delete custom resolution Actual: Notice error in console Invalid ... Read more
[UWP] Lighting in linear space is dark on DX11
Reproduction steps: 1. Run any project with lights using Linear color space on DirectX 11 2. Compare results with Editor or DirectX ... Read more
Assertion failed when setting the Scene View to Shadowmask Overlap
Steps to reproduce : - import the project attached - open the "Car" scene - change the Scene View to Shadowmask Overlap and notice ... Read more
System.Runtime.WindowsRuntime.dll and System.Runtime.WindowsRuntime.UI.X...
They should be referenced when using .NET 4.6 API compatibility level. Repro steps: 1. Open attached project 2. Build it for Windo... Read more
Errors in runtime play with events
Repros: - use attach bug.unitypackages - Load scene named Bug - Click Editor Play and notice errors: NullReferenceException: Ob... Read more
Web Dashboard - Converting a manager account to user as an Org user is n...
1. Create a project. 2. Invite another user to the project. 3. On the upper right corner of the Services Window, click go to Dashb... Read more
Crash in WindowsVideoMedia::GetTrackTypes after enabling Transcode and ...
To reproduce: 1. Open attached project 2. Select AdamOut video in Project window 3. Enable Transcode and hit Apply button Actual... Read more
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