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ArgumentNullException gets thrown in the Console when trying to duplicat...
How to reproduce:1. Create a new project2. Install the Shader Graph package3. Create a new Sub Graph4. In the Shader Editor disable ... Read more
Public Spaceship demo errors due to missing prefabs and references on 20...
1) Checkout 2020.1 tag of Spaceship https://github.com/Unity-Technologies/SpaceshipDemo2) Delete Library if present3) Open the proje... Read more
ReleaseAllScriptCaches error when trying to open Package Manager
Reproduction steps:1. Open Editor2. Attempt to open Package Manager window3. Observe Console window Expected result: No errorActual ... Read more
ReleaseAllScriptCaches error when trying to open Package Manager
Reproduction steps:1. Open Editor2. Attempt to open Package Manager window3. Observe Console window Expected result: No errorActual ... Read more
ReleaseAllScriptCaches error when trying to open Package Manager
Reproduction steps:1. Open Editor2. Attempt to open Package Manager window3. Observe Console window Expected result: No errorActual ... Read more
Shader has different effects depending on whether the material was creat...
Reproduction steps:1. Open the project attached by the user2. Open "SampleScene"3. Observe that "SelectedQuad" has distortion and "U... Read more
[Encoding/compression] Lightmap compression artifacts when Build Target ...
As shown in attached android-lm-artifacts.png, regular lightmaps (i.e. not directional) show compression artifacts when Build Target... Read more
[HDRP] Autodesk Interactive Shaders are not upgraded when .c4d model is ...
How to reproduce:1. Open the attached project "case_1283791-Project.zip"2. Import the attached file with ".c4d" extension3. Inspect ... Read more
AnimationEvent placed at the start of a clip not fired when looping
1) Create an animation clip2) Add an animation event at the start3) Add this clip twice to a new timeline4) Set the PlayableDirector... Read more
C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...
How to reproduce:1. Make a new project2. Install Burst3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected results: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”