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All pickable fields (URL, Target Texture, Audio Source) in Video Player ...
How to reproduce:1. Open the attached project2. Open videotest scene3. Select Video Player in hierarchy4.1 Target Texture has textur... Read more
PersistentManager::ReadObject crash when exiting Unity if VSCode plugin ...
To reproduce:1. Open users attached project "RaycastPlatformer.zip"2. Navigate to VSCode > Plugins > Editor3. Save the project... Read more
Async loading AnimationClip puts it in Busy State
To reproduce: 1. Download attached Unity package "AnimationClipBusyTest.unitypackage" and open in Unity2. Open "scene" scene3. Enter... Read more
Vertex snap tool is rounding transform position decimal values
Steps to reproduce:1.Open attached ‘VertexSnapTool.zip' Unity project2.Open scene ‘BugDemo’3.Hold ‘V’ button to enable Vertex Snappi... Read more
EditorGUILayout.CurveField does not return edited curve when dynamically...
Reproduction steps(GIF attached):1. Open the attached project.2. Go to Window > Curve editor in the menu bar.3. Click on the curv... Read more
[GearVR] Unity application crashes while being idle
Reproduction steps:1) Download attached project or create a new one (attached empty project with osigs)2) Build and run an applicati... Read more
Root gameobject properties cannot be renamed in the animator window
Steps to reproduce:1. Create a new project2. Create a Parent gameObject and Child GameObject3. Add an animator component on the pare... Read more
Crash on GetColorBlockColors when loading Scene and Texture that is Read...
How to reproduce:1. Open the attached "BundlesCrash" project and scene "1"2. Go to BuildBundles--> Start (custom Menu items)3. En... Read more
JsonUtilty.FromJson missing field is not null, but is new (T) instead of...
To reproduce:1) Create new project2) Download the attached .cs and add it to the project3) Attach that script to any object in scene... Read more
[IL2CPP][.NET 4.6] Crash at il2cpp::icalls::System::System::Net::Sockets...
Reproduction steps:1. Open the attached project.2. Make sure Scripting Backend is set to IL2CPP and Scripting Runtime Version is set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal