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[iOS] [ARkit] Memory related hard crash with "Lost connection to" Xcode ...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. 3. Start tapping the AR button. - After 120... Read more
[GI] Particle lights are no longer working
Steps to reproduce: 1. Open [Particles] FTP (from collab) 2. Open 18_LightsModule scene 3. Get everything previewing in edit mode b... Read more
UWP CPP projects report not having a splash screen set which fails deplo...
1. open attached project 2. build project to UWP - IL2CPP 3. Deploy the project to Hololens DEP8000 : Unexpected deployment failure... Read more
RaycastHit.normal ignores Physics.queriesHitBackfaces when Raycasting a ...
How to reproduce: 1. Open User Attached project 2. Open "RayScene" Scene 3. Observe the ray casted from the bottom cube Expected re... Read more
[Particle system] Particles with the Render alignment set to "Facing" ac...
Particles with the Render alignment set to "Facing" act incorrectly with directional lights. They take position into account when pr... Read more
[Android] java.util.HashMap call crash when running built application
To reproduce: 1. Open user's project 2. Build it for Android 3. Launch the application Expected: application doesn't crash Actual: ... Read more
[iOS] Xcode project building doesn't start when using 'Build & Run' in 2...
Steps to reproduce: 1. Open attached project (or create a new one and switch to iOS/AppleTV) 2. 'Build & Run' the project 3. Notice... Read more
Resetting camera component to defaults does not reset the Camera FOV Axi...
Steps to reproduce: 1. Open new project 2. Check the Camera component field "FOV Axis" (Should be Vertical) 3. Set it to Horizontal ... Read more
Camera FOV tooltip does not reflect information based on what Axis is se...
Steps to reproduce: 1. Create new project 2. Check the Camera component FOV axis (should be vertical) 3. Hover over Camera FOV and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map