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AssemblyUpdater silently fails if its path contains spaces
if Unity gets installed to a folder with spaces in its name, AssemblyUpdater fails silently which may lead to edit time as well as a... Read more
Setting AudioMixer's Exposed Values from the Awake Method fails without ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TestAudioBug.zip" Project2. Enter Play Mode3. Inspect the Exposed ... Read more
Color of the Toolbar in some windows changes as if it was in Play Mode w...
How to reproduce:1. Open attached project "Case_1130997_repro.zip"2. Open "ScriptWithErrors" script3. Write "asdf" at the end of the... Read more
EditorWindow.ShowModalUtility() doesn't prevent interactions with the Ed...
How to reproduce:1. Open user-submitted project (ModalNotModal)2. Select ModalWindow/Show from the toolbar Expected result: the util... Read more
[HUB] Locate always open path to default application folder even though ...
Locate always open path to C drive on Windows and application folder on MacOS even though the editor folder location path is set to ... Read more
Calling GUI.Button on OnGUI() causes text to become black when building ...
How to reproduce:1. Open attached project2. Open "MainMenu" scene (In "Scenes" folder)3. Build the project4. Observe Game View Windo... Read more
Inserting transforms between the Gameobject having the Animator componen...
How to reproduce:1. Open the attached project ("case_115416.zip") and open the "handle_error" scene2. Enter Play Mode and observe th... Read more
Script Execution Order doesn't respect the order when deserialization is...
How to reproduce:1. Open attached project2. Change Script Execution Order of ScriptableObjectA and ScriptableObjectB B first, A seco... Read more
[Editor] Hierarchy sorting icon is blurred at 150% scale
Hierarchy sorting icon is blurred at 150% scale and higher Steps to Repro:1. Create a new Project2. Edit > Preferences3. General ... Read more
[Editor] Folder names are overlapping inspector border in two column lay...
Folder names are overlapping inspector border in two column layout at 150% or more scale Steps to Repro:1. Create a new Project2. Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes