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[DX12] DrawMeshInstancedIndirect fails to render opaque pass when DX12 i...
How to reproduce:1. Open the attached project2. Check if DX12 API is used3. Build the TestScene4. Launch the Build and observe the s... Read more
[Terrain Tools] Erosion/Thermal: Breaks when Terrain Height (scale) is l...
In the terrain's settings, when you set the Terrain Height to a high enough number, Thermal Erosion breaks and starts to become almo... Read more
[Terrain Tools] Twist tool: certain values cause value spikes in the hei...
[Terrain Tools] Twist tool: certain values cause value spikes in the heightmap Repro1. Set the twist values to match those below2. P... Read more
[Hybrid Renderer] [OpenGLCore] Hybrid Renderer is broken on OpenGLCore
This affects both Linux OpenGLCore (default graphics API) and Win OpenGLCore Steps:1. Download attached project OpenGLCorePinkHybrid... Read more
[DXR] Setting high resolution for the Game view crashes the Editor with ...
How to reproduce:1. Create a new HDRP template project and setup DXR using the HDRP Wizard window2. Create a Global Volume game obje... Read more
GameObjects area affected by the Reflection Probe is white when any othe...
How to reproduce:1. Open the attached project "1265587.zip"2. Open the "Test" Scene Expected result: smooth reflection is visible on... Read more
[Shaders] Compute shader preprocessor warnings and errors don't get forw...
Reproduction steps:1) Create a ComputeShader asset2) Add line "#pragma exclude_renderers asdfasdf0" to the source of the asset (the ... Read more
[IL2CPP] Nested generic limit error is thrown when using Sprache and inc...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console4. Exit the P... Read more
A GameObject in the Hierarchy gets highlighted when selecting a package ...
How to reproduce:1. Create a new project2. Open the Hierarchy (Window->General->Hierarchy)3. Open the Package Manager (Window-... Read more
Errors and inability to interact with window when docked and redocked
Reproduction steps:1. Open attached project "Charts.zip"2. In Menu, open Test/Test Window3. Dock the Test Window above the Game View... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field