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A cloth component attached to an object disables the Transform tools
How to reproduce: 1. Open any (new) project2. Create any Unity primitive (Cube, Sphere, Plane, etc)3. Attach a Cloth component to it... Read more
Setting a breakpoint for void Start() function and going into play mode ...
To reproduce:1. Open attached Unity project "test_unity3d.7z"2. Open "scene" scene3. Open "script.cs" in visual studio4. Make a brea... Read more
Crash in SplatDatabase::RecalculateBasemap when accessing scene that con...
How to reproduce:1. Open the attached user project and "CrashTest" scene Expected result: Scene opens and console prints out info ab... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce:1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color)2. Open 'NewBakeSh... Read more
[Regression] Automatic API updater fails to update the "Caching.CleanCac...
How to reproduce:1. Download attached project file2. Run API Updater3. Look at errors in Console Window Actual result: API updater f... Read more
Tooltip is not showing in Tilemap Renderer
Description:Tooltip is not showing after hovering on the material and mask interaction tab under the Tilemap Renderer Steps to Repo:... Read more
Tooltip missing for Timeline - Play Range
Play or Next Frame buttons have tool tips, but the Play Range button does not. Repro Steps:- Create a new project and open the timel... Read more
[Scripting] UnityEvent() has multiple methods that are not working
To reproduce: 1. Open Unity, create a new project and open it2. Download attached script "UnityEventCountTest.cs" and attach it to p... Read more
[MacOS] Editor layout is black after retuning from sleeping mode
[MacOS] Editor layout is black after returning from sleeping mode 1. Open Editor.2. Minimize application to tray.3. Put your compute... Read more
Text Mesh Pro Input Caret resets to wrong position
The TextMesh Pro InputField caret resets to the wrong position with specific settings on the text viewport's pivot. To reproduce:1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window