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[Vulkan] Windows in the Editor become black when trying to interact with...
Steps to reproduce:1. Open the attached project "Vulkan window problem"2. Navigate to the Hierarchy Window3. Right-click in the Hier... Read more
Cinemachine should be upgraded to version 2.3.3 for Unity version 2019.1+
When opening a project from 2018.3 in 2019.1, Cinemachine doesn't compile.There should be a rule to upgrade the project to use Cinem... Read more
[IL2CPP] Fails to generate generic method struct variant when calling it...
Steps to reproduce:1. Download "IL2CPP-Bug-GenericMethodRemoved.zip"2. Build "SampleScene" for Standalone (IL2CPP)3. Start player Re... Read more
[iOS][Metal] CPU spikes on SkinMeshRenderer when GPU skinning is disabled
How to reproduce:1. Download the Test.zip project from the cloud (link in the comments)2. Build for iOS and deploy the Xcode project... Read more
UnityEvent can still call method which was changed from public to private
The scene has two UnityEvents. One is custom and set up on a Cube and other is UI's button On Click event. Steps to reproduce:1. Dow... Read more
[TextMeshPro] Entering or deleting Chinese text in TMP Input Field cause...
How to reproduce:1. Open user-submitted project (TMP_InputField_651631)2. Change your keyboard input source to Chinese(Pinyin - Simp... Read more
[Linux] Unsupported Shader warnings when running the Build with disabled...
How to reproduce:1. Open attached project ('linuxshaderwarninglogging.zip')2. Make sure that Warning logging is set to None in Playe... Read more
[Timeline] Track frames zoom in to max upon resizing Timeline window
Timeline track frames zoom in to max upon resizing Timeline window. Steps to reproduce:1. Create a new project.2. Go to > Window ... Read more
[iOS] new "Process symbols" build phase added to Xcode project with each...
Reproduction steps:1. Create a new Unity project.2. Enable Services in "Window > General > Services".3. Build to iOS.4. Open t... Read more
SpriteShape - Unable to use the Depth buffer
How to reproduce:1. Open the attached project ("SpriteShapeDepthBufferReport.zip")2. Open the repro scene ("SampleScene")3. Inspect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject