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Sub Emitter particles are not randomized when using Auto Random Seed
How to reproduce: 1. Open attached project ("1068735.zip") 2. In the Hierarchy select 'Particle System 1' 3. In the Scene View press... Read more
[Text Mesh Pro] Slider's handle is missing which control the value in Am...
Slider's handle is missing which controls the value in Ambient Shadow and Power option in Local Lighting and Glow. Steps to reprodu... Read more
[Metal] Selecting Metal as the primary Graphics API for Mac turns all Un...
Steps to reproduce: 1) Open any project. 2) Open PlayerSettings. 3) Drag Unity to an external display. 4) Untick "Auto Graphics API ... Read more
[OSX] Player launches in native resolution if launched in fullscreen, di...
[OSX] Player launches in native resolution if launched in fullscreen, disregarding resolution selection in resolution dialog Steps ... Read more
[Terrain] Brush is not switching to "Circle" on selecting paint trees tab
The brush is not switching to "Circle" on selecting paint trees tab. With old terrain tools on selecting "Paint trees" tab the brush... Read more
(Need Sprite Master Node) Sprite Renderer doesn't update ShaderGraph tim...
How to reproduce: 1. Open user-submitted project (TheVoidTest2018.zip) 2. Open "samplescene" scene 3. Ensure "bgStar" game object ha... Read more
[Android] Crash in libunity.so/glDrawElements launching camera with NatC...
Steps to reproduce: 1. Open user attached project 2. Build & Run to Android device 3. The app might show a flickering camera image a... Read more
[Metal] Edge-Length Tessellation throws compilation error when using ver...
Steps to reproduce: 1) Open the attached project (1065883_repro.zip). 2) In PlayerSettings, set the Graphics API to Metal. An error... Read more
[Metal] Shader output shows corrupted textures
Reproduction steps: 1. Open the attached project (ECSSample00.zip). 2. Play the 'main' scene. - Notice a texture shape. 3. Open the... Read more
NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame
To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Open the Pro... Read more
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