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On Standalone builds Player log is created when "Use Player Log" option ...
How to reproduce:1. Create a new project on the Standalone platform2. In Player Settings, uncheck the "Use Player Log" checkbox in "... Read more
[Test] This is a fixed test
This is a test that is fixed Read more
Unity Hub is unable to download Unity and its modules, fail at the end o...
How to reproduce:1. Open Unity Hub2. Select file path that would have a space in it3. Download Unity or modules Reproducible with: U... Read more
Saving Profiler Data does not save Markers Metadata
To reproduce: 1. Open Unity and create a New Project2. Open "SampleScene" scene3. Open Build Settings and check Development Build an... Read more
[UNET] Runtime.dll fails to move on upgrading project from 2019.1
Runtime.dll fails to move on upgrading project from 2019.1 Steps to Repro:1. Create a new Project with 2019.12. Download and import ... Read more
[Packman] Online documentation is missing for Unity UI package
Online documentation, changelog, license information is missing for Unity UI package. Offline documentation opens up on clicking. St... Read more
[HDRP] Artifacts appear in the places of light intersection when there a...
How to reproduce:1. Open user-submitted project (111111)2. Inspect the Plane in the Scene view Expected result: no pixelation/artifa... Read more
[Oculus Quest] Application crashes when Particle System is observed by c...
To reproduce:1. Open attached project "VRParticleTest.zip"2. Build for Android (with Oculus VR SDK enabled)3. While in app, make sur... Read more
[Package Manager] Search cross icon disappears on installing or removing...
Search cross icon disappears on installing or removing a package Steps to Repro:1. Create a new Project2. Window > Package Manage... Read more
Frame rate locks to 30 fps if Windows multiple displays option is set to...
Steps to repro:1. Open original project "FPS_test.zip"2. Build and Run and open it in Fullscreen3. Observe the Frame rate4. Close th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components