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0
votes
Fixed

Sub Emitter particles are not randomized when using Auto Random Seed

Visual Effects - Legacy

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Aug 08, 2018

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Version/s: 2017.1.2p4

How to reproduce: 1. Open attached project ("1068735.zip") 2. In the Hierarchy select 'Particle System 1' 3. In the Scene View press... Read more

0
votes
Fixed

[Text Mesh Pro] Slider's handle is missing which control the value in Am...

Package: TextMeshPro

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Aug 08, 2018

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Version/s: 1.2.4

Slider's handle is missing which controls the value in Ambient Shadow and Power option in Local Lighting and Glow. Steps to reprodu... Read more

0
votes
Duplicate

[Metal] Selecting Metal as the primary Graphics API for Mac turns all Un...

Metal

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Aug 08, 2018

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Version/s: 2018.2.0f2

Steps to reproduce: 1) Open any project. 2) Open PlayerSettings. 3) Drag Unity to an external display. 4) Untick "Auto Graphics API ... Read more

0
votes
Not Reproducible

[OSX] Player launches in native resolution if launched in fullscreen, di...

MacOS

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Aug 08, 2018

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Version/s: 2018.3.0a8

[OSX] Player launches in native resolution if launched in fullscreen, disregarding resolution selection in resolution dialog Steps ... Read more

0
votes
Fixed

[Terrain] Brush is not switching to "Circle" on selecting paint trees tab

Terrain

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Aug 08, 2018

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Version/s: 2018.3.0a8

The brush is not switching to "Circle" on selecting paint trees tab. With old terrain tools on selecting "Paint trees" tab the brush... Read more

0
votes
Fixed

(Need Sprite Master Node) Sprite Renderer doesn't update ShaderGraph tim...

Package: Shader Graph

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Aug 06, 2018

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Version/s: 3.1.0

How to reproduce: 1. Open user-submitted project (TheVoidTest2018.zip) 2. Open "samplescene" scene 3. Ensure "bgStar" game object ha... Read more

0
votes
Not Reproducible

[Android] Crash in libunity.so/glDrawElements launching camera with NatC...

Mobile

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Jul 30, 2018

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Version/s: 2018.2.1f1

Steps to reproduce: 1. Open user attached project 2. Build & Run to Android device 3. The app might show a flickering camera image a... Read more

0
votes
Fixed

[Metal] Edge-Length Tessellation throws compilation error when using ver...

Metal

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Jul 31, 2018

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Version/s: 2018.2.1f1

Steps to reproduce: 1) Open the attached project (1065883_repro.zip). 2) In PlayerSettings, set the Graphics API to Metal. An error... Read more

0
votes
Won't Fix

[Metal] Shader output shows corrupted textures

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0f2

Reproduction steps: 1. Open the attached project (ECSSample00.zip). 2. Play the 'main' scene. - Notice a texture shape. 3. Open the... Read more

0
votes
Not Reproducible

NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame

AI Navigation

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Aug 08, 2018

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Version/s: 2018.1.6f1

To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Open the Pro... Read more

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