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In game V Sync Count "Don't Sync" changed to "Every V Blank" or "Every S...
How to reproduce:1. Download attached project file and open "main" Scene2. Build Game3. Select Fastest Quality settings and run game... Read more
ReflectionTypeLoadExceptions is thrown in the Console after selecting Ti...
Reproduction steps:1. Open the attached project "Maddotroid.zip";2. Open the Test scene;3. Under the object "Grid", try to select Ti... Read more
Playing audio track using the timeline crashes on WebGL
How to reproduce:1. Download attached project file2. Build game (make sure WebGL is selected)3. Launch game browser4. Drag circle to... Read more
MotionVectors light mode pass is not invoked when using DrawMeshInstance...
Reproduction steps:1. Open the attached project "IndirectDrawTest.zip";2. Open the Test scene;3. Enter a play mode;4. Observe two cu... Read more
Unity crashes if variant Sprite Atlas scale results in NPOT texture when...
Unity crashes if variant Sprite Atlas scale results in NPOT texture when Crunch Compression is enabled 1. Import attached sprite (in... Read more
[iOS] Starting app in Landscape produces few frames with incorrect orien...
Repro steps: 1) Create a project2) Build and run on iOS113) Run while device is in landscape4) Notice the broken frame just before s... Read more
Standalone build crashes with D3D12 and Graphic Jobs
Steps to reproduce:1. Open attached project "951986-NavMeshBugs.zip"2. Build for Windows with D3D12 and Graphic Jobs enabled3. Press... Read more
[UI] When an object is reparented to another canvas and the child of tha...
Steps to reproduce:1. Open user attached project2. Click "Reproduce"3. Notice that the parent object "up" is disabled even though it... Read more
Physics displays random glitches with mesh colliders
Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more
[Android] Objects with Mobile Vertex Lit shader ignore Point light and S...
To reproduce: 1. Download and run attached "test_vertex_lighting.zip" project.2. Open it on a device with Adreno 418 GPU. Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window