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1
votes
Fixed

TargetJoint2D added during runtime ignores collision

Physics2D

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Jan 22, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1) open attached project2) play scene 'TestScene'- the scene has three cubes, bottom right corner shows expected ... Read more

0
votes
Not Reproducible

[MSE] SceneCount is always 1 in Awake()

Assets Management

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Jan 23, 2016

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Version/s: 5.4.0b3

Repro steps:1)Open the project and Scene12) Add Scene2 additively and press play3) See the debug prints from SceneLoadTest - sceneCo... Read more

0
votes
Fixed

[UNETServerDLL] Attempt to send data via "Fragmented" channels cause "In...

Networking

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button5. Choose "UnreliableFragmented"... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Fixed

[Shuriken] Renderer max and min particle size fields are visible in the ...

Shuriken

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Create new project or download attached one and skip to step 4.2. Create particle system.3. Set its render mo... Read more

0
votes
Fixed

[Shuriken] Deactivating the SubEmitter module makes SubEmitter particles...

Shuriken

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Jan 25, 2016

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Version/s: 5.4.0b3

Particle SubEmitters stop playing in preview when the module they are assigned to is deactivated. Any change done to these particles... Read more

0
votes
By Design

BuoyancyEffector2D.density is compared against colliders mass instead of...

Physics2D

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Jan 25, 2016

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Version/s: 5.3.0f4

Steps to reproduce:1. Download and open project "BuoyancyEffector2DBugTest.zip"2. Open and play scene "level01"3. Notice that smalle... Read more

1
votes
By Design

When an object has a parent and physics were initiated collider is mispl...

Physics

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Jan 19, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "test" scene3. Notice that the red plank doesn't ... Read more

0
votes
By Design

[FrameDebugger] Global shader parameter values get reset after exiting p...

Graphics - General

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Jan 25, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1) open users attached project2) play scene 'GlobalIntReportingError'3) capture a frame with the frame debuger4) ... Read more

0
votes
Fixed

[ShaderCompiler]Editor crashes when closing if the shader compiler crash...

Shaders

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Jan 25, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Open 'DynamicIndexing.shader' file in shader co... Read more

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