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Animation Rigging Restore Bind Pose option throws an error pointing at a...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Animation Rigging package (com.unity.anim... Read more
[Android] Native Crash on TilemapRendererJobs
Reproduction steps:1. Open the attached “IN-113222“ project2. Build and Run the Android3. Hit the “New Player” button when prompted ... Read more
[WebGL] Negative audio pitch doesn't make audio play backwards
Steps to reproduce: 1. Open attached project2. Build and run on WebGL3. Press P. This will multiply pitch by -1 and change it to neg... Read more
Value of the "OnApplicationFocus" is "True" when Player loses the focus ...
Reproduction steps:1. Open the attached "repro_IN-84443" project2. Go to "File -> Build Settings..." (or "File -> Build Profil... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more
[WSA] 'Build' button does not work when 'C# projects' are enabled
1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more
Realtime GI not working on webplayer
-e: see title -repro:--open attached project--build for webplayer--run build--go to albedo scene--NOTICE the difference between what... Read more
Custom Shader Texture is pixelated on M1 Macs
How to reproduce:1. Open project "Bug Pixelated Texture Sample M1.zip"2. Enter Play Mode3. Observe the Texture Expected result: Text... Read more
UnityEditor.MainToolbarWindow shows up in Panels and does nothing when c...
Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the Panels dropdown (Windows > Panels) Act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument