Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.2.0b9
Issue ID
1290695
Regression
No
[iOS] Pop-up message "Would like to find and connect to devices on your local network" appears when app is launched on iOS 14
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run project on a device
Observe a pop-up message at the beginning of the launch:
"Would like to find and connect to devices on your local network"
Expected result: No pop-up message at the beginning of the app launch.
This happens on a new empty project, nothing related to networking was used in code nor settings.
Reproduced with:
2020.2.0b9, 2021.1.0a3
Devices under testing:
Reproduced with:
iPad Air4, SoC: 14, iOS: 14.0
iPhone 12Pro, SoC: 14, iOS: 14.1
Not reproduced with:
VLNQA00292, iPad Air3, SoC: A12, iOS: 13.2.3
Note: happens on iOS 14 devices
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (2021.1.X):
Development builds of the Player contain the PlayerConnection class that allows remote debugging and other things across the local network. This is expected behaviour, and PlayerConnection is not used on release builds.