Search Issue Tracker
Fixed in 1.4.3
Votes
0
Found in [Package]
1.4.2
Issue ID
1288992
Regression
No
[Mobile] Crash on GenerateShapesHash(Unity.Collections.NativeArray`1<Unity.Entities.Hash128>) when running on Android/iOS
How to reproduce:
1. Open "botr.zip"
2. In Build Settings select "Scenes/Game"
3. Build and run for Android
Reproducible with: 0.16.0-preview.21 (2020.1.11f1, 2020.2.0b9, 2021.1.0a3)
Can't test with: 2018.4.28f1, 2019.4.13f1 (Errors in the console)
Reproducible with:
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
N/A, iPad Pro 12.9, iOS: 13.4.1 (different stacktrace)
Not reproducible with:
Editor on Windows
Player on Windows
Can't test with:
Editor on macOS (errors in console)
Player on macOS (errors in console)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Resolution Note (fix version 1.4.3):
Fixed in Burst 1.4.3 (2018.4, 2019.4, 2020.1, 2020.2, 2021.1)