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Fixed in 1.4.3

Votes

0

Found in [Package]

1.4.2

Issue ID

1288992

Regression

No

[Mobile] Crash on GenerateShapesHash(Unity.Collections.NativeArray`1<Unity.Entities.Hash128>) when running on Android/iOS

Package: Burst

-

How to reproduce:
1. Open "botr.zip"
2. In Build Settings select "Scenes/Game"
3. Build and run for Android

Reproducible with: 0.16.0-preview.21 (2020.1.11f1, 2020.2.0b9, 2021.1.0a3)
Can't test with: 2018.4.28f1, 2019.4.13f1 (Errors in the console)

Reproducible with:
VLNQA00030, Lge LG G2, Android: 4.4.2, CPU: Snapdragon 800 MSM8974, GPU: Adreno (TM) 330
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
N/A, iPad Pro 12.9, iOS: 13.4.1 (different stacktrace)

Not reproducible with:
Editor on Windows
Player on Windows

Can't test with:
Editor on macOS (errors in console)
Player on macOS (errors in console)

  1. Resolution Note (fix version 1.4.3):

    Fixed in Burst 1.4.3 (2018.4, 2019.4, 2020.1, 2020.2, 2021.1)

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