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Scene GUI style is changing when an object is selected in the Scene
To reproduce: 1. Open the project, attached by the user (TestUIBug.zip)2. Open "Scene" scene3. Make sure you are using a light Edito... Read more
TextureImporterSettings.readable = true does not actually set the textur...
Steps to reproduce:1. Download and open the attached project2. Go to Window/Pixel Terrain/Import Texture and import a png file3. Set... Read more
NavMeshBuilder creates navmesh with 'step up' into static cube with coll...
How to reproduce:1. Download attached project2. Open "scene" Scene3. Press Play Expected result: NavMeshBuilder creates navmesh with... Read more
Font.textureRebuilt does not always get called when textures are generated
Issue: the texture atlas is being regenerated by seeing the textures on screen. But when both textures are generated, only one callb... Read more
[Windows][TextureImporter] dds texture produces line artifacts
To reproduce:1. Create new project2. Add the attached "rgbtest.dds" file into the Assets folder Desired outcome: Image colours match... Read more
UI "Fullscreen" checkbox becomes unresponsive after being used twice
Reproduction steps: 1. Open "FullscreenBug.zip" project2. Build and launch Application3. Click the "Fullscreen" Checkbox (Notice tha... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce:1. Download attached project2. Open "111" Scene3. Press Play Expected result: Unity should not crashActual result: ... Read more
Individual installers unnecessarily detect and show a warning about Vis...
Steps to reproduce:1. Create a new Unity Project2. Create a new script and open it in Visual Studio 20173. Go back to he Editor and ... Read more
DrawMeshInstancedIndirect start instance location doesn't work on Windows
To reproduce:1) Open attached project and scene2) Play it Expected (Result on Mac): http://puu.sh/x5Fc7/d8a11758ac.jpgActual (Result... Read more
ClosestPoint returns invalid value when collider is off-center and it's ...
Reproduction steps:1. Download project "TestContact.zip" and open in Unity2. Open scene "TestContact" Actual: "[BROKEN]ScaledParentA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS