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[GL][Windows] Build crashes in fullscreen mode
To reproduce:1. Create new project2. Change Graphics Api for windows to any OpenGL API3. Build project for windows standalone4. Laun... Read more
AssetDatabase: RenameAsset()file does not check output length and automa...
How to reproduce:1. Open the attached project2. User uses AssetDatabase.RenameAsset() to rename the file3. It will generate some Uni... Read more
[Colliders] The Collision.impulse sometimes returns incorrect values
Steps to reproduce: 1. Open the attached project2. Open 'scene'3. Press play4. Ensure that drawing gizmos is enabled, so that debug ... Read more
When properties of a parent object using some Layout Component are chang...
How to reproduce:1. Open the attached project2. Open "SceneView Repaint Issue" scene3. Select Button (UI.Text) in hierarchy4. Change... Read more
[MSE] Adding an empty scene to another scene with reflection probes caus...
Steps to repro:1. Create a new scene2. Drag and drop the scene1 from project panel to the hierarchy panel Note that there are black ... Read more
A model prefab icon is shown as a 'Blue Cube' until the prefab is reimpo...
Steps to reproduce: 1. Import 'model_test.unitypackage'2. Make sure the asset icon size is set to anything bigger (not the list type... Read more
Fatal error (GetManagerFromContext) rises when user runs Courtyard scene
Regression from Version 5.2.3f1 (f3d16a1fa2dd), and Version 5.3.0f1 (b948b362cb65) has a lot of errors but doesn't throw Fatal error... Read more
Importing props animations package will show IsFinite errors in console
How to reproduce:1. Create a new project2. Open Asset Store3. Find Props animations package4. Download it and attempt to import5. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch