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0
votes
Fixed

[Linux Editor] Crash with OculusVR plugin

Linux

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Aug 20, 2016

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Version/s: 5.4.0p1

Steps to reproduce:1) Open the latest attached project (OC link).2) Press 'Play'. The Editor crashes while initializing OculusVR plu... Read more

1
votes
Fixed

[DOTS Physics] Debug Draw Colliders does not respect Z-Depth sorting

Package: Unity Physics

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Mar 03, 2021

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Version/s: 0.6.0-preview.3

How to reproduce:1. Open the attached project named "Case_1318856"2. Open the Scene named "4a. Joints Parade"3. Observe the Game vie... Read more

0
votes
By Design

ListView commands “itemsAdded” and “itemsSourceChanged” are not called w...

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Feb 20, 2023

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Version/s: 2021.3.19f1, 2022.2.8f1, 2023.1.0b5, 2023.2.0a3

How to reproduce:1. Open the user’s attached “ListViewTest.zip” project2. Open the “ListViewTestScene” Scene (Assets > UI Docs &g... Read more

5
votes
Fixed

[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler

Profiling

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Apr 15, 2016

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Version/s: 5.3.4p3

1. Open attached project2. Build to iOS metal device3. Profile with Unity Profiler4. GfxDriver memory will increase while device mem... Read more

0
votes
Fixed

Camera preview is not visible in the Scene window when Camera’s Inspecto...

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Feb 03, 2023

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Version/s: 2021.3.18f1, 2022.2.5f1

How to reproduce:1. Create a new project2. In the Hierarchy window select “Main Camera” GameObject3. In the Inspector window press o... Read more

1
votes
Fixed

HingeJoint Anchor Gizmo duplicates when you move it around

Scene/Game View

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Jan 26, 2015

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Version/s: 5.0.0b21

1. Open attached project2. Select Cube game object3. Move around the anchor position4. Notice there's two Anchor gizmos (Orange arro... Read more

1
votes
Fixed

[LWRP]Build crashes when built with shadergraph file added to Always Inc...

Package: Scriptable Render Pipeline Lightweight

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Oct 15, 2019

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Version/s: 6.9.0

To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more

0
votes
By Design

[HDRP] Area Lights are incorrectly culled in Reflections when zoomed in/...

Package: Scriptable Render Pipeline HD

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Mar 07, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached "AreaLightCulled.zip" project2. Open the "HDRPShowcasePictures" Scene3. Move around the Scene ... Read more

0
votes
By Design

Object reference is lost when using PrefabUtility.SaveAsPrefabAssetAndCo...

Scene Management

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Feb 01, 2019

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Version/s: 2018.3.0f2

To reproduce:1. Open the project attached "616073-201830f2-prefab-save.zip", scve2. In Hierarcy window, sleect GameObject3. In Inspe... Read more

0
votes
Fixed

[StandardAssets] Framerate counter is missing its font

Standard Assets

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Jan 26, 2015

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Version/s: 5.0.0b21

To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more

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