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0
votes
Won't Fix

[Transform] transform.IsChildOf(transform) returns true

Graphics - General

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Dec 10, 2015

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Version/s: 5.4

Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more

0
votes
Fixed

IL2CPP is producing very large builds for iOS

IL2CPP

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Sep 22, 2015

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Version/s: 5.1.2p3

Read more

0
votes
Fixed

[WSA] Directory.CreateDirectory fails if path has all "/" slashes

Windows Store Apps

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Dec 10, 2015

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Version/s:

Directory.CreateDirectory(Application.persistentDataPath + "/38"); causes an exception IOException: Could not find any part of the p... Read more

0
votes
Duplicate

[OpenGLES]Render Textures do not generate MipMaps, mipmaps contain rando...

Camera

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Dec 09, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Change Graphics API to OpenGLCore, OpenGLES2 or OpenGLES33. Play CharacterSystemTest scene4.... Read more

0
votes
Won't Fix

Undocked Unity panels don't cast drop shadow when reopened

Window management

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Nov 15, 2015

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Version/s: 5.3.0f1

Repro steps: 1. Open Unity (empty or existing project)2. Undock any panel (tested with Console)3. To help visualise issue, move undo... Read more

0
votes
Duplicate

NetworkLobbyManager changes the scene as soon as one player is readyToBegin

Networking

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Dec 09, 2015

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Version/s: 5.3.0f4

Repro steps:1) Open the attached project and build it2) Run two instances of the build3) On one build host a multiplayer match, with... Read more

0
votes
Fixed

[UnityEngine.Mesh.SetArrayForChannel] NullReferenceExceptions when playi...

Graphics - General

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Dec 10, 2015

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Version/s: 5.4.0a5

To reproduce:1. Open attached project2. Play scene3. Notice NullReferenceExceptions in console Regression from 5.4.0a4 (c877ead45aff... Read more

0
votes
Fixed
1
votes
By Design

Script Execution Order not respected across scenes, each scene has its o...

Scripting

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Dec 09, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1) open the attached project2) open 'BaseScene' and drag 'AdditiveScene' into hierarchy3) play4) observe console ... Read more

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