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NetworkBehaviour isn't allowed to have more than 15 SyncVars
Steps to reproduce: 1. Open attached project2. Notice errors in console caused by SyncVarsScript.cs:UNetWeaver error: GetWriteFunc r... Read more
[tvOS] Project with only a single Icon layer set cannot be built in Xcode
1. Build the attached project (or any other project which only has a single icon layer set).2. Try to build the proejct in Xcode, yo... Read more
[OSX] Closing 'Edit' menu calls unrelated Event.current.commandName in E...
Steps to reproduce: 1. Open attached project on a Mac editor2. Open the custom menu window (SampleWindow/Open)3. Click on the Edit m... Read more
[PropertyDrawer] EditorGUI.DrawRect disappears when unfocused
Repro steps:1) Open the project and Main scene2) Select object Foo in the Hierarchy and lock the Inspector for the object3) Notice t... Read more
NavMeshAgent does not respect NavMesh after switching AgentType in playmode
NavMeshAgent does not respect NavMesh after switching AgentType in playmode To reproduce:1. Open attached project2. Open Untitled.sc... Read more
[tvOS] iOS Target Version enum displayed in tvOS player settings
Apple TV player settings show the "Target Minimum iOS Version" seetings which has an incorrect label, shows incorrect OS versions an... Read more
User can set both "Local Player Authority" and "Server Only" flags in Ne...
In NetworkIdentity user can set both Server Only and Local Player Authority flags, but this doesn't make any sense. So, probably it ... Read more
[Visualization] Lightmap Resolution scene visualization mode doesn't wor...
To reproduce:1. Create new project2. Import zbias-repro3. Open network view4. Switch to UV charts5. Notice that ZBiasedPlane is rend... Read more
[WebGL] PlayScheduled and SetScheduledEndTime have no effect - clip just...
-e: see title, the clip just plays straight away and doesn't stop when specified--repro in 5.1.4, 5.2.3, 5.3.0f3 -repro:--play scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template