Search Issue Tracker
[Crash][Freeimage] Importing JPEG crashes at FreeImage_SetTagValue
Steps to reproduce: 1. Open attached project2. Open folder "Textures"3. Notice that there is one image "trophy.jpg"4. Right-click an... Read more
Crash in UnityScene::AddRootToScene when loading scenes
To reproduce:1. Open Project_743188_Crash project2. Open Loading scene3. Enter Play modeActual result: Crash Reproduced in: 5.3.0b6,... Read more
Enabling Anti Aliasing affects "HBAO plus" plugin rendering buffer orien...
1. Open attached Unity project.2. Open "Test" scene.3. Move "Main Camera" close to the doors.4. Play the scene.5. Go to "Edit > "... Read more
[Editor] Using Alt+LMB Drag reverts texture parameters only
Steps to repro Notes: Behavior varies in 5.1x to 5.3, however I decided it was not regressive, but by design. ~ There is no definiti... Read more
[iOS] Materials using Standard Shader are corrupted when using GLES2
To Reproduce: 1. Build and run the attached project with GLES2.2. Observe that all materials are corrupted (it's just using Standart... Read more
FBXs Containing 3DSMax Camera Nodes Cause Unity to Crash When Marked as ...
Tested in: Version 5.3.0b6 (cc2b3bfc4699)Mon, 02 Nov 2015 20:20:45 GMTBranch: 5.3/staging ======= Repro: Import the attached FBX fil... Read more
Generate LightmapUVs Takes an Unreasonably Long Time on Simple Geometry
Attached is a simple ArchViz scene. Optimized, low-poly geometry <36k quads. Hangs the asset importer for over an hour. This is r... Read more
[iOS] Compressed splash screens are much larger with 5.x than 4.6.x
To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode.2. Observe that all splash screens are much ... Read more
Image Effects crash standalone builds on DX10 GPU
Steps to reproduce:1. Creating new empty project, import "Effects" (one of the default) asset package2. Add "Depth of Field" script ... Read more
[AW] Curves view is overwriting import
When the AW Curves view is open, import compression settings are ignored.This works properly when AW Dopesheet view is open instead. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects